Version: 2022.1

Shader.WarmupAllShaders

切换到手册
public static void WarmupAllShaders ();

描述

Prewarms all shader variants of all Shaders currently in memory.

For information on shader loading and prewarming, including a list of different prewarming techniques, see Shader loading.

While this method can be convenient, prewarming a large number of shader variants can result in long load times and high memory usage. If this is a problem, consider placing shader variants in a ShaderVariantCollection instead.

Warning: This method is fully supported on DX11 and OpenGL. On DX12, Vulkan, and Metal, the graphics driver might still need to perform work if the vertex layout and/or the render target setup is different from the data used to prewarm it. This can result in wasted work and GPU memory, and still leave visible stalls in your application. ShaderWarmup is supported on all graphics APIs.

See Also: ShaderWarmup, ShaderVariantCollection.WarmUp, Shader loading

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961