Version: 2022.2

描述

GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches.

Indirect arguments buffers are used for Graphics.RenderPrimitivesIndirect, ComputeShader.DispatchIndirect or Graphics.RenderMeshIndirect.

The buffer size must be a minimum of 12 bytes. The underlying DirectX 11 unordered access view format will be R32_UINT, and shader resource view format will be R32 typeless.

See Also: GraphicsBuffer, ComputeShader, Material.SetBuffer, GraphicsBuffer.CopyCount.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961