Version: 2022.2
public void SetLODs (LOD[] lods);

参数

lods 此组要使用的 LOD。

描述

为 LOD 组设置 LOD。这会删除对 LODGroup 配置的所有现有 LOD。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LODGroup group;

void Start() { // Programmatically create a LOD group and add LOD levels. // Create a GUI that allows for forcing a specific LOD level. group = gameObject.AddComponent<LODGroup>();

// Add 4 LOD levels LOD[] lods = new LOD[4]; for (int i = 0; i < 4; i++) { PrimitiveType primType = PrimitiveType.Cube; switch (i) { case 1: primType = PrimitiveType.Capsule; break; case 2: primType = PrimitiveType.Sphere; break; case 3: primType = PrimitiveType.Cylinder; break; } GameObject go = GameObject.CreatePrimitive(primType); go.transform.parent = gameObject.transform; Renderer[] renderers = new Renderer[1]; renderers[0] = go.GetComponent<Renderer>(); lods[i] = new LOD(1.0F / (i + 2), renderers); } group.SetLODs(lods); group.RecalculateBounds(); }

void OnGUI() { if (GUILayout.Button("Enable / Disable")) group.enabled = !group.enabled;

if (GUILayout.Button("Default")) group.ForceLOD(-1);

if (GUILayout.Button("Force 0")) group.ForceLOD(0);

if (GUILayout.Button("Force 1")) group.ForceLOD(1);

if (GUILayout.Button("Force 2")) group.ForceLOD(2);

if (GUILayout.Button("Force 3")) group.ForceLOD(3);

if (GUILayout.Button("Force 4")) group.ForceLOD(4);

if (GUILayout.Button("Force 5")) group.ForceLOD(5);

if (GUILayout.Button("Force 6")) group.ForceLOD(6); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961