Version: 2022.2

PlayerSettings.SetScriptingDefineSymbols

切换到手册
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string defines);
public static void SetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, string[] defines);

参数

buildTarget The NamedBuildTarget.
defines Symbols for this build target are passed as an array or as a string separated by semicolons.

描述

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

另请参阅:Platform Dependent Compilation

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