using UnityEditor; using UnityEditor.Presets; using UnityEngine;
public class DefaultPresetSelectorReceiver : PresetSelectorReceiver { Object[] m_Targets; Preset[] m_InitialValues;
public override void OnSelectionChanged(Preset selection) { if (selection != null) { foreach (var target in m_Targets) { selection.ApplyTo(target); } } else { for (int i = 0; i < m_Targets.Length; i++) { m_InitialValues[i].ApplyTo(m_Targets[i]); } } } }