Version: 2022.2

RealtimeGICPUUsage

enumeration

切换到手册

描述

在运行时为最终光照计算分配多少 CPU 使用率。

How many CPU worker threads to create for Enlighten Realtime Global Illumination lighting calculations in the Player. Increasing this makes the system react faster to changes in lighting at a cost of using more CPU time. The higher the CPU Usage value, the more worker threads are created for solving Enlighten Realtime Global Illumination.

Please note that some platforms will allow all CPUs to be occupied by worker threads whilst some have a max limit:
Xbox One: 4 CPU cores.
PS4: 4 CPU cores.
Android: If the device is a bigLittle architecture, only the little CPUs will be used, otherwise it is CPUs - 1.

变量

Low将可用 CPU 线程的 25% 用作工作线程
Medium将可用 CPU 线程的 50% 用作工作线程
High将可用 CPU 线程的 75% 用作工作线程。
Unlimited将可用 CPU 线程的 100% 用作工作线程
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961