Version: 2022.2

ShaderUtil.CreateComputeShaderAsset

切换到手册
public static ComputeShader CreateComputeShaderAsset (AssetImporters.AssetImportContext context, string source);

参数

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

描述

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961