Version: 2022.2
public void BakeMesh (Mesh mesh);
public void BakeMesh (Mesh mesh, bool useScale);

参数

mesh 静态网格,将接收蒙皮网格的快照。
useScale Whether to use the SkinnedMeshRenderer's Transform scale when baking the Mesh. If this is true, Unity bakes the Mesh using the position, rotation, and scale values from the SkinnedMeshRenderer's Transform. If this is false, Unity bakes the Mesh using the position and rotation values from the SkinnedMeshRenderer's Transform, but without using the scale value from the SkinnedMeshRenderer's Transform. The default value is false.

描述

创建 SkinnedMeshRenderer 的快照并将其存储在 mesh 中。

这些顶点相对于 SkinnedMeshRenderer 变换组件。

Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961