Version: 2022.3

PhysicsScene.InterpolateBodies

切换到手册
public void InterpolateBodies ();

描述

Interpolates Rigidbodies in this PhysicsScene.

Interpolates all Rigidbodies in this PhysicsScene with Rigidbody.interpolation set to either RigidbodyInterpolation.Interpolate or RigidbodyInterpolation.Extrapolate with the current Time.time value.

This method is called automatically for the default PhysicsScene and therefore any manual calls on the defaultPhysicsScene will fail.

See Also: PhysicsScene.Simulate, PhysicsScene.ResetInterpolationPoses.

using UnityEngine;

public class SimpleSimulator : MonoBehaviour { private PhysicsScene m_PhysicsScene;

private void Update() { m_PhysicsScene.InterpolateBodies(); }

private void FixedUpdate() { m_PhysicsScene.ResetInterpolationPoses(); m_PhysicsScene.Simulate(Time.fixedDeltaTime); } }

Simulates and interpolates a non-default PhysicsScene.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961