Version: 2023.1

EditorWindow.ShowNotification

切换到手册
public void ShowNotification (GUIContent notification);

参数

notification 通知消息的内容。
fadeoutWait 显示通知的持续时间。以秒为测量单位。

描述

显示通知消息。

在窗口上显示通知消息。与消息框或日志消息不同,通知会在一段时间后自动消失。 调用 RemoveNotification 可立即删除通知。

\ 在编辑器窗口中显示通知。

              
// Simple example that shows a notification message
// that the user has typed.

using UnityEditor; using UnityEngine; using UnityEngine.Playables; using UnityEngine.UIElements;

public class NotificationWindow : EditorWindow {

string notification = "This is a notification"; [MenuItem("Window/UI Toolkit/NotificationWindow")]

public static void ShowExample() { NotificationWindow wnd = GetWindow<NotificationWindow>(); wnd.titleContent = new GUIContent("NotificationWindow"); }

public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;

// Create button to show notification Button showNotification = new Button(); showNotification.text = "Show!";

// Set up event handler showNotification.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.ShowNotification(new GUIContent(notification)); });

root.Add(showNotification);

// Create button to remove notification Button removeNotification = new Button(); removeNotification.text = "Remove!";

// Set up event handler removeNotification.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.RemoveNotification(); });

root.Add(removeNotification); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961