Version: 2023.1
public static void Save ();

描述

Saves all modified preferences.

Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs.

Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961