特定于 WebGL 的播放器设置。
| compressionFormat | CompressionFormat 定义编码 WebGL 资源时使用的压缩类型。 |
| dataCaching | 启用 unityweb 文件自动缓存功能。 |
| debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. |
| decompressionFallback | Include decompression fallback code for build files in the loader. |
| exceptionSupport | WebGL 构建的异常支持。 |
| geometricMemoryGrowthStep | Heap memory growth factor. |
| initialMemorySize | Initial size of the WASM heap memory in MB. |
| linearMemoryGrowthStep | Heap memory growth step in MB. |
| linkerTarget | 允许您指定构建项目时使用的 web build format。 |
| maximumMemorySize | Maximum size of the WASM heap memory in MB. |
| memoryGeometricGrowthCap | Upper limit for heap growth step in MB. |
| memoryGrowthMode | The growth mode for WASM heap memory. |
| memorySize | WebGL 构建的内存大小(以 MB 为单位)。 |
| nameFilesAsHashes | 启用使用未压缩文件内容的 MD5 哈希作为构建中每个文件的文件名。 |
| powerPreference | The power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it. |
| showDiagnostics | Displays a diagnostics overlay on the Unity application page. |
| template | WebGL 模板资源的路径。 |
| threadsSupport | Multithreading support in WebGL. |
| wasmArithmeticExceptions | The trapping mode for WebAssembly code. |