Version: 2023.1

ISceneTemplatePipeline.BeforeTemplateInstantiation

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public void BeforeTemplateInstantiation (SceneTemplate.SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName);

参数

sceneTemplateAsset The Scene template Asset to instantiate.
isAdditive When set to true, the new Scene is created in additive mode.
sceneName The path to the newly created Scene. If the temlate you instantiated does not have any cloneable dependencies, this can be empty.

描述

An event called before the Scene template is instantiated.

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