Version: 2023.1

SerializedProperty.InsertArrayElementAtIndex

切换到手册
public void InsertArrayElementAtIndex (int index);

描述

Insert an new element at the specified index in the array.

The value of the inserted element is undefined and should be explicitly set after calling this function.
See Also: isArray, arraySize, GetArrayElementAtIndex.

using UnityEditor;
using UnityEngine;

public class InsertArrayElementAtIndexExample : ScriptableObject { public string[] m_Data;

[MenuItem("Example/SerializedProperty/InsertArrayElementAtIndex Example")] static void MenuCallback() { InsertArrayElementAtIndexExample obj = ScriptableObject.CreateInstance<InsertArrayElementAtIndexExample>(); obj.m_Data = new string[] { "The", "cat" };

SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");

arrayProperty.InsertArrayElementAtIndex(1); arrayProperty.GetArrayElementAtIndex(1).stringValue = "big";

arrayProperty.InsertArrayElementAtIndex(arrayProperty.arraySize); arrayProperty.GetArrayElementAtIndex(arrayProperty.arraySize - 1).stringValue = "jumped.";

serializedObject.ApplyModifiedProperties();

// Outputs "The big cat jumped." Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961