platform | 需要进行设置的平台(请参阅以下选项)。 |
maxTextureSize | 最大纹理宽度/高度(以像素为单位)。 |
textureFormat | 给定平台的纹理格式。 |
compressionQuality | 值的范围为 0 到 100,等同于标准 JPEG 质量设置。 |
etc1AlphaSplitEnabled | ETC1 和 Alpha 分离标志的状态。 |
bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。
Gets platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
using UnityEngine; using UnityEditor; using UnityEngine.UI; using System.Collections;
public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;
TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }
platform | 需要进行设置的平台(请参阅下文)。 |
maxTextureSize | 最大纹理宽度/高度(以像素为单位)。 |
textureFormat | 纹理的格式。 |
compressionQuality | 值的范围为 0 到 100,等同于标准 JPEG 质量设置。 |
bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。
Gets platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
platform | 需要进行设置的平台(请参阅下文)。 |
maxTextureSize | 最大纹理宽度/高度(以像素为单位)。 |
textureFormat | 纹理的格式。 |
bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。
Gets platform specific texture settings.
The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
platform | 需要进行设置的平台(请参阅下文)。 |
TextureImporterPlatformSettings 包含平台参数的 TextureImporterPlatformSettings 结构。
Gets platform specific texture settings.
Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".