Version: 2023.2

HumanPoseHandler.GetInternalAvatarPose

切换到手册
public void GetInternalAvatarPose (NativeArray<float> avatarPose);

参数

avatarPose The output avatar pose. The avatar pose is expressed as an array of floats. The floats represent the translation and rotation of the joints as local transforms. Each joint local transform is represented by 3 floats for the translation and 4 floats for the rotation (expressed as a quaternion). The joint transform is stored in the array in the same order as the joint paths in the jointPaths parameter used to construct the human pose handler. For example, if the human pose handler was constructed with 20 joint paths, the avatarPose parameter should be an array of 140 floats.

描述

Gets the internal human pose stored in the human pose handler and converts it to an avatar pose.

If the human pose handler was constructed with a skeleton root transform, this method does nothing.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961