scene | The scene to get the shared light probe data for. |
LightProbes The cloned light probe data for the scene.
Gets an instantiated clone of the LightProbes
object for a specific scene.
If you modify the LightProbes
object returned by this method, you will only affect the lighting of scene
. Modifications will not affect assets.
Note: This function automatically instantiates the LightProbes
object and makes it unique to the passed scene. You need to destroy the LightProbes
object when it's no longer needed. You can also use Resources.UnloadUnusedAssets to destroy a LightProbes
object, which will be called automatically when you switch to a new scene.
See Also: LightProbes.GetSharedLightProbesForScene.