Version: 2023.2

AttachmentDescriptor.ConfigureResolveTarget

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public void ConfigureResolveTarget (Rendering.RenderTargetIdentifier target);

参数

tgt 要接收 MSAA 解析的像素的目标表面。

描述

当使用此附件的渲染通道结束时,将 MSAA 表面解析到给定目标。

Changes storeAction to either RenderBufferStoreAction.Resolve or RenderBufferStoreAction.StoreAndResolve depending on whether ConfigureTarget has also been called. The target surface format must match the format given in the constructor, and the dimensions of the target surface must match the values given in RenderPass constructor. The target surface must not have MSAA enabled.

Note: If you call both ConfigureResolveTarget with storeResults set to true and ConfigureTarget, Unity stores both the resolved and unresolved MSAA surfaces respectively in resolveTarget and loadStoreTarget. This means Unity writes more data to memory.

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