Version: 2023.2

BatchRendererGroup.GetConstantBufferOffsetAlignment

切换到手册
public static int GetConstantBufferOffsetAlignment ();

返回

int The alignment (in bytes) you should use to offset any data in the Uniform Buffer Object (UBO).

描述

The BatchRendererGroup API is different from SystemInfo.constantBufferOffsetAlignment because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961