Version: 2023.2
public void Update ();

描述

更新序列化对象的表示形式。

When a SerializedObject is constructed, the target objects are serialized, and the SerializeObject and SerializedProperty API provide read and write access to that serialized representation. If one or more of the target objects are changed, via another SerializedObject instance or direct writes to the target objects, then the SerializedObject internal serialized representation can get out of sync. Calling Update() will reserialize the target objects so that the SerializedObject reflects their latest state.

Calling Update() will discard any locally modified properties that have not yet been applied.

See Also: SerializedObject.hasModifiedProperties, SerializedObject.ApplyModifiedProperties

using System;
using System.Text;
using UnityEngine;
using UnityEditor;

public class SerializeObjectUpdate : ScriptableObject { public int m_Field = 1;

[MenuItem("Example/SerializedObject Update")] static void UpdateExample() { var scriptableObject = ScriptableObject.CreateInstance<SerializeObjectUpdate>(); var sb = new StringBuilder();

using (var serializedObject = new SerializedObject(scriptableObject)) { SerializedProperty field = serializedObject.FindProperty("m_Field");

// Change underlying object scriptableObject.m_Field = 2;

// SerializedObject still thinks value is 1 sb.Append($"SerializedObject value before Update: {field.intValue} ");

//hasModifiedProperties returns false because no changes have been made via SerializedProperty API sb.Append($"(SerializedObject dirty: {serializedObject.hasModifiedProperties}), ");

// Update so that SerializedObject sees the new value serializedObject.Update(); sb.AppendLine($"after Update: {field.intValue}");

// Another scenario is when Update is called while there are pending changes in the SerializedObject field.intValue = 3; sb.Append($"SerializedObject value before Update: {field.intValue} "); sb.Append($"(SerializedObject dirty: {serializedObject.hasModifiedProperties}), ");

// Value reverts back to 2, because ApplyModifiedProperties was not called // and SerializedObject has been put back in sync with the object's state serializedObject.Update(); sb.AppendLine($"after Update: {field.intValue}. (Dirty: {serializedObject.hasModifiedProperties})");

Debug.Log(sb.ToString()); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961