docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ParticleSystemSharp.Burst

    Inheritance
    object
    ParticleSystemSharp.Burst
    Namespace: Tuanjie.Infinity
    Assembly: solution.dll
    Syntax
    public class ParticleSystemSharp.Burst

    Constructors

    Burst()

    Declaration
    public Burst()

    Burst(float, short)

    Declaration
    public Burst(float time, short count)
    Parameters
    Type Name Description
    float time
    short count

    Burst(float, short, short)

    Declaration
    public Burst(float time, short minCount, short maxCount)
    Parameters
    Type Name Description
    float time
    short minCount
    short maxCount

    Burst(float, short, short, int, float)

    Declaration
    public Burst(float time, short minCount, short maxCount, int cycleCount, float repeatInterval)
    Parameters
    Type Name Description
    float time
    short minCount
    short maxCount
    int cycleCount
    float repeatInterval

    Burst(float, SharpMinMaxCurve)

    Declaration
    public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count)
    Parameters
    Type Name Description
    float time
    ParticleSystemSharp.SharpMinMaxCurve count

    Burst(float, SharpMinMaxCurve, int, float)

    Declaration
    public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count, int cycleCount, float repeatInterval)
    Parameters
    Type Name Description
    float time
    ParticleSystemSharp.SharpMinMaxCurve count
    int cycleCount
    float repeatInterval

    Burst(float, SharpMinMaxCurve, int, float, float)

    Declaration
    public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count, int cycleCount, float repeatInterval, float probability)
    Parameters
    Type Name Description
    float time
    ParticleSystemSharp.SharpMinMaxCurve count
    int cycleCount
    float repeatInterval
    float probability

    Properties

    count

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve count { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    cycleCount

    Declaration
    public int cycleCount { get; set; }
    Property Value
    Type Description
    int

    maxCount

    Declaration
    public short maxCount { get; set; }
    Property Value
    Type Description
    short

    minCount

    Declaration
    public short minCount { get; set; }
    Property Value
    Type Description
    short

    probability

    Declaration
    public float probability { get; set; }
    Property Value
    Type Description
    float

    repeatInterval

    Declaration
    public float repeatInterval { get; set; }
    Property Value
    Type Description
    float

    time

    Declaration
    public float time { get; set; }
    Property Value
    Type Description
    float
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)