Class ParticleSystemSharp.Burst
Inheritance
object
ParticleSystemSharp.Burst
Assembly: solution.dll
Syntax
public class ParticleSystemSharp.Burst
Constructors
Burst()
Declaration
Burst(float, short)
Declaration
public Burst(float time, short count)
Parameters
Burst(float, short, short)
Declaration
public Burst(float time, short minCount, short maxCount)
Parameters
Burst(float, short, short, int, float)
Declaration
public Burst(float time, short minCount, short maxCount, int cycleCount, float repeatInterval)
Parameters
Burst(float, SharpMinMaxCurve)
Declaration
public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count)
Parameters
Burst(float, SharpMinMaxCurve, int, float)
Declaration
public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count, int cycleCount, float repeatInterval)
Parameters
Burst(float, SharpMinMaxCurve, int, float, float)
Declaration
public Burst(float time, ParticleSystemSharp.SharpMinMaxCurve count, int cycleCount, float repeatInterval, float probability)
Parameters
Properties
count
Declaration
public ParticleSystemSharp.SharpMinMaxCurve count { get; set; }
Property Value
cycleCount
Declaration
public int cycleCount { get; set; }
Property Value
maxCount
Declaration
public short maxCount { get; set; }
Property Value
minCount
Declaration
public short minCount { get; set; }
Property Value
probability
Declaration
public float probability { get; set; }
Property Value
repeatInterval
Declaration
public float repeatInterval { get; set; }
Property Value
time
Declaration
public float time { get; set; }
Property Value