docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ParticleSystemSharp.ColliderData

    Namespace: Tuanjie.Infinity
    Assembly: solution.dll
    Syntax
    public struct ParticleSystemSharp.ColliderData

    Constructors

    ColliderData(List<Component>, NativeList<TriggerEvent>, int)

    Declaration
    public ColliderData(List<Component> collidersList, NativeList<TriggerEvent> castResult, int type)
    Parameters
    Type Name Description
    List<Component> collidersList
    NativeList<TriggerEvent> castResult
    int type

    Methods

    GetCollider(int, int)

    Declaration
    public Component GetCollider(int particleIndex, int colliderIndex)
    Parameters
    Type Name Description
    int particleIndex
    int colliderIndex
    Returns
    Type Description
    Component

    GetColliderCount(int)

    Declaration
    public int GetColliderCount(int particleIndex)
    Parameters
    Type Name Description
    int particleIndex
    Returns
    Type Description
    int
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)