Class VolumeProfileEditor
Default Volume Profile Editor.
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: solution.dll
Syntax
[CustomEditor(typeof(VolumeProfile))]
[SupportedOnRenderPipeline(new Type[] { })]
public sealed class VolumeProfileEditor : Editor
Properties
componentList
The VolumeComponentListEditor for this Volume Profile editor.
Declaration
public VolumeComponentListEditor componentList { get; }
Property Value
| Type | Description |
|---|---|
| VolumeComponentListEditor |
Methods
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()