Struct ShaderGenUInt4 This type needs to be used when generating unsigned integer arrays for constant buffers. Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() Namespace: UnityEngine.Rendering Assembly: solution.dll Syntax public struct ShaderGenUInt4 Extension Methods ReflectionUtils.GetField(object, string) ReflectionUtils.GetFields(object) ReflectionUtils.Invoke(object, string, params object[]) ReflectionUtils.SetField(object, string, object) AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool) AnalyticsUtils.ToNestedColumn<T>(T, bool) AnalyticsUtils.ToNestedColumn<T>(T, T)