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    Class Bloom

    A volume component that holds settings for the Bloom effect.

    Inheritance
    object
    VolumeComponent
    Bloom
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Assembly: solution.dll
    Syntax
    public sealed class Bloom : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    clamp

    Set the maximum intensity that Unity uses to calculate Bloom. If pixels in your Scene are more intense than this, URP renders them at their current intensity, but uses this intensity value for the purposes of Bloom calculations.

    Declaration
    public MinFloatParameter clamp
    Field Value
    Type Description
    MinFloatParameter

    dirtIntensity

    Controls the strength of the lens dirt.

    Declaration
    public MinFloatParameter dirtIntensity
    Field Value
    Type Description
    MinFloatParameter

    dirtTexture

    Specifies a Texture to add smudges or dust to the bloom effect.

    Declaration
    public TextureParameter dirtTexture
    Field Value
    Type Description
    TextureParameter

    downscale

    Controls the starting resolution that this effect begins processing.

    Declaration
    public DownscaleParameter downscale
    Field Value
    Type Description
    DownscaleParameter

    highQualityFiltering

    Controls whether to use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.

    Declaration
    public BoolParameter highQualityFiltering
    Field Value
    Type Description
    BoolParameter

    intensity

    Controls the strength of the bloom filter.

    Declaration
    public MinFloatParameter intensity
    Field Value
    Type Description
    MinFloatParameter

    maxIterations

    Controls the maximum number of iterations in the effect processing sequence.

    Declaration
    public ClampedIntParameter maxIterations
    Field Value
    Type Description
    ClampedIntParameter

    scatter

    Controls the extent of the veiling effect.

    Declaration
    public ClampedFloatParameter scatter
    Field Value
    Type Description
    ClampedFloatParameter

    skipIterations

    The number of final iterations to skip in the effect processing sequence. This is obsolete, please use maxIterations instead.

    Declaration
    public ClampedIntParameter skipIterations
    Field Value
    Type Description
    ClampedIntParameter

    threshold

    Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. A value above 0 will disregard energy conservation rules.

    Declaration
    public MinFloatParameter threshold
    Field Value
    Type Description
    MinFloatParameter

    tint

    Specifies the tint of the bloom filter.

    Declaration
    public ColorParameter tint
    Field Value
    Type Description
    ColorParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    True if the component is active, otherwise false.

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    bool

    True if it can run on-tile, otherwise false.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
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