Struct ShaderInput.ShadowData
This has been deprecated. Shadow slice matrices and per-light shadow parameters are now passed to the GPU using entries in buffers m_AdditionalLightsWorldToShadow_SSBO and m_AdditionalShadowParams_SSBO.
Namespace: UnityEngine.Rendering.Universal
Assembly: solution.dll
Syntax
public struct ShaderInput.ShadowData
Fields
shadowParams
The shadow parameters.
Declaration
public Vector4 shadowParams
Field Value
Type | Description |
---|---|
Vector4 |
worldToShadowMatrix
The world to shadow matrix.
Declaration
public Matrix4x4 worldToShadowMatrix
Field Value
Type | Description |
---|---|
Matrix4x4 |