Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inheritance
object
VolumeComponent
SplitToning
Inherited Members
VolumeComponent.active
VolumeComponent.Override(VolumeComponent, float)
VolumeComponent.SetAllOverridesTo(bool)
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
VolumeComponent.GetSourceTerm()
VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
VolumeComponent.GetSourceName(Component)
VolumeComponent.displayName
VolumeComponent.parameters
Namespace: UnityEngine.Rendering.Universal
Assembly: solution.dll
Syntax
public sealed class SplitToning : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
balance
Balance between the colors in the highlights and shadows.
Declaration
public ClampedFloatParameter balance
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
highlights
The color to use for highlights.
Declaration
public ColorParameter highlights
Field Value
Type | Description |
---|---|
ColorParameter |
shadows
The color to use for shadows.
Declaration
public ColorParameter shadows
Field Value
Type | Description |
---|---|
ColorParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool | True if the component is active, otherwise false. |
IsTileCompatible()
Tells if the post process can run the effect on-tile or if it needs a full pass.
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool | True if it can run on-tile, otherwise false. |