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    Class Tonemapping

    A volume component that holds settings for the tonemapping effect.

    Inheritance
    object
    VolumeComponent
    Tonemapping
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Assembly: solution.dll
    Syntax
    public sealed class Tonemapping : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    acesPreset

    Specifies the preset for HDR displays.

    Declaration
    public HDRACESPresetParameter acesPreset
    Field Value
    Type Description
    HDRACESPresetParameter

    detectBrightnessLimits

    Enable to use the minimum and maximum brightness values detected from the output device. For best accuracy, considering calibrating these values manually.

    Declaration
    public BoolParameter detectBrightnessLimits
    Field Value
    Type Description
    BoolParameter

    detectPaperWhite

    Enable to use values detected from the output device as paper white. When enabled, output images might differ between SDR and HDR. For best accuracy, set this value manually.

    Declaration
    public BoolParameter detectPaperWhite
    Field Value
    Type Description
    BoolParameter

    hueShiftAmount

    Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.

    Declaration
    public ClampedFloatParameter hueShiftAmount
    Field Value
    Type Description
    ClampedFloatParameter

    maxNits

    The maximum brightness of the screen (in nits). This value is defined by the preset when using ACES Tonemap.

    Declaration
    public ClampedFloatParameter maxNits
    Field Value
    Type Description
    ClampedFloatParameter

    minNits

    The minimum brightness of the screen (in nits). This value is assumed to be 0.005f with ACES Tonemap.

    Declaration
    public ClampedFloatParameter minNits
    Field Value
    Type Description
    ClampedFloatParameter

    mode

    Use this to select a tonemapping algorithm to use for color grading.

    Declaration
    public TonemappingModeParameter mode
    Field Value
    Type Description
    TonemappingModeParameter

    neutralHDRRangeReductionMode

    Specifies the range reduction mode used when HDR output is enabled and Neutral tonemapping is enabled.

    Declaration
    public NeutralRangeReductionModeParameter neutralHDRRangeReductionMode
    Field Value
    Type Description
    NeutralRangeReductionModeParameter

    paperWhite

    The reference brightness of a paper white surface. This property determines the maximum brightness of UI. The brightness of the scene is scaled relative to this value. The value is in nits.

    Declaration
    public ClampedFloatParameter paperWhite
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    True if the component is active, otherwise false.

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    bool

    True if it can run on-tile, otherwise false.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
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