Version: 2021.3
public int numTilesX ;

描述

定义纹理在 x 轴上的平铺。

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemAnimationType animType;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.animation = animType; }

void OnGUI() { animType = (ParticleSystemAnimationType)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)animType, new GUIContent[] { new GUIContent("WholeSheet"), new GUIContent("SingleRow") }, 2); } }
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