包含此页的版本:
不含此页的版本:
可选字段,用于指定多个 DecorationDrawer 应采用的绘制顺序。
using UnityEngine;public class Example : MonoBehaviour { [Space(10, order = 0)] [Header("Header with some space around it", order = 1)] [Space(40, order = 2)] public string playerName = "Unnamed"; }