Version: 2021.3

RequiredMemberAttribute

class in UnityEngine.Scripting

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描述

When a type is marked, all of it's members with [RequiredMember] will be marked.

using System;
using UnityEngine;
using UnityEngine.Scripting;

public class NewBehaviourScript : MonoBehaviour { void Start() { new UsedFoo(); } }

class UsedFoo { // Will survive managed code stripping because UsedFoo is used [RequiredMember] public int Field;

// Will survive managed code stripping because UsedFoo is used [RequiredMember] public void Method() { }

// The property, property getter method, and property setter method will survive managed code stripping because UsedFoo is used [RequiredMember] public int Property1 { get; set; }

// The property and property getter method will survive managed code stripping because UsedFoo is used public int Property2 { [RequiredMember] get; set; }

// The property and property setter method will survive managed code stripping because UsedFoo is used public int Property3 { get; [RequiredMember] set; }

// The event, the add method, and the remove method will survive managed code stripping because UsedFoo is used [RequiredMember] public event EventHandler Event; }

class UnusedFoo { // Will not survive stripping because UnusedFoo is not used [RequiredMember] public int Field;

// Will not survive stripping because UnusedFoo is not used [RequiredMember] public void Method() { }

// Will not survive stripping because UnusedFoo is not used [RequiredMember] public int Property { get; set; }

// Will not survive stripping because UnusedFoo is not used [RequiredMember] public event EventHandler Event; }
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