The multiformat setting for texture manager.
See Also: TextureImporter.GetPlatformTextureFormat(WebGLTextureSubtarget textureSubtarget).
Generic | Default compressed texture format. |
DXT_Automatic | DXT Automatic compressed texture format. |
ETC2_Automatic | ETC2 Automatic compressed texture format. |
ASTC_Automatic | ASTC Automatic compressed RGB texture format. |
ASTC_4x4 | ASTC (4x4 pixel block in 128 bits) compressed RGB texture format. |
ASTC_5x5 | ASTC (5x5 pixel block in 128 bits) compressed RGB texture format. |
ASTC_6x6 | ASTC (6x6 pixel block in 128 bits) compressed RGB texture format. |
ASTC_8x8 | ASTC (8x8 pixel block in 128 bits) compressed RGB texture format. |
ASTC_10x10 | ASTC (10x10 pixel block in 128 bits) compressed RGB texture format. |
ASTC_12x12 | ASTC (12x12 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_4x4 | ASTC_HDR (4x4 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_5x5 | ASTC_HDR (5x5 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_6x6 | ASTC_HDR (6x6 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_8x8 | ASTC_HDR (8x8 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_10x10 | ASTC_HDR (10x10 pixel block in 128 bits) compressed RGB texture format. |
ASTC_HDR_12x12 | ASTC_HDR (12x12 pixel block in 128 bits) compressed RGB texture format. |