Version: 1.5
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  • C#

MiniGame

class in UnityEditor

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Description

MiniGame specific player settings.

Static Properties

compressionFormatCompressionFormat defines the compression type that the MiniGame resources are encoded to.
dataCachingEnables automatic caching of unityweb files.
debugSymbolModeEnables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file.
decompressionFallbackInclude decompression fallback code for build files in the loader.
enableDotNetWasmExceptionHandlingIf enable WASM exception handling.
exceptionOnlyEnableForUserCodesIs only enable exception for user codes
exceptionSupportException support for MiniGame builds.
geometricMemoryGrowthStepHeap memory growth factor.
initialMemorySizeInitial size of the WASM heap memory in MB.
injectStrippedMethodLoggerIf inject log code into stripped methods
linearMemoryGrowthStepHeap memory growth step in MB.
linkerTargetAllows you to specify the web build format that is used when you build your project.
maximumMemorySizeMaximum size of the WASM heap memory in MB.
memoryGeometricGrowthCapUpper limit for heap growth step in MB.
memoryGrowthModeThe growth mode for WASM heap memory.
memorySizeMemory size for MiniGame builds in Megabyte.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
physicsEngineSet the Physics Engine for the current project.
powerPreferenceThe power preference hint to provide to the MiniGame context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some MiniGame implementations may choose to ignore it.
preserveEventDelegateWhether preserve NGUI event delegate.
showDiagnosticsDisplays a diagnostics overlay on the Unity application page.
simdSupportThe SIMD support for WebAssembly code on MiniGame.
templatePath to the MiniGame template asset.
threadsSupportMultithreading support in MiniGame.
useSlimMetaFileFormatUse slim format for global-metadata.dat and make it smaller.
wasmArithmeticExceptionsThe trapping mode for WebAssembly code.

Static Methods

CheckActiveSubplatformChecks whether the specified MiniGame subplatform is active and valid.
SetActiveSubplatformSets the activation state of the specified MiniGame subplatform.