MiniGame specific player settings.
compressionFormat | CompressionFormat defines the compression type that the MiniGame resources are encoded to. |
dataCaching | Enables automatic caching of unityweb files. |
debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. |
decompressionFallback | Include decompression fallback code for build files in the loader. |
enableDotNetWasmExceptionHandling | If enable WASM exception handling. |
exceptionOnlyEnableForUserCodes | Is only enable exception for user codes |
exceptionSupport | Exception support for MiniGame builds. |
geometricMemoryGrowthStep | Heap memory growth factor. |
initialMemorySize | Initial size of the WASM heap memory in MB. |
injectStrippedMethodLogger | If inject log code into stripped methods |
linearMemoryGrowthStep | Heap memory growth step in MB. |
linkerTarget | Allows you to specify the web build format that is used when you build your project. |
maximumMemorySize | Maximum size of the WASM heap memory in MB. |
memoryGeometricGrowthCap | Upper limit for heap growth step in MB. |
memoryGrowthMode | The growth mode for WASM heap memory. |
memorySize | Memory size for MiniGame builds in Megabyte. |
nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
physicsEngine | Set the Physics Engine for the current project. |
powerPreference | The power preference hint to provide to the MiniGame context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some MiniGame implementations may choose to ignore it. |
preserveEventDelegate | Whether preserve NGUI event delegate. |
showDiagnostics | Displays a diagnostics overlay on the Unity application page. |
simdSupport | The SIMD support for WebAssembly code on MiniGame. |
template | Path to the MiniGame template asset. |
threadsSupport | Multithreading support in MiniGame. |
useSlimMetaFileFormat | Use slim format for global-metadata.dat and make it smaller. |
wasmArithmeticExceptions | The trapping mode for WebAssembly code. |
CheckActiveSubplatform | Checks whether the specified MiniGame subplatform is active and valid. |
SetActiveSubplatform | Sets the activation state of the specified MiniGame subplatform. |