Version: 1.5
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  • C#

ShaderVariantCollection.WarmUpProgressivelyAsync

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Declaration

public bool WarmUpProgressivelyAsync(int variantCount);

Parameters

variantCount The maximum number of variants to warm up.

Returns

bool True if all variants in this shader variant collection have been warmed up, false otherwise.

Description

Prewarms asynchronously the given number of shader variants in this shader variant collection.

For information on shader loading and prewarming, including a list of different prewarming techniques, see Shader loading.

Warning: This function is only effective on the MiniGame platform.