Version: 1.6
LanguageEnglish
  • C#

TextureManager

class in UnityEngine

/

Implemented in:UnityEngine.TextureManagerModule

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Description

Texture Manger for managing texture lifetime on WebGL Platform.

Static Methods

GenerateMultiPlatformWebStreamingDataInternalgenerate multi platform web streaming data.
GetCurrentMemoryGet the memory consumption of uploaded textures managed by the texturemnager system.
GetPlatformOperationGroupSettingsThis API is used to get texture format with index.
GetPlatformOperationGroupSettingsSizeList sequence count of user-defined settings in the multi-format settings interface.
GetTexturesInUseGet the list of textures in use.
GetUrlRootGet the CDN link used for texture management.
PreDownloadTextureAsyncAsynchronously predownload textures in GameObject and check if finished
SetSupportTextureFromatSet the texture format used by the current running platform.