Version: 1.7
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  • C#

InstantAssetAliasTable

struct in UnityEditor

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Description

Defines an alias table for asset packing, specifying either a directory or explicit asset list.

This structure is utilized by InstantAssetEditorUtility.BuildAssetPacker to define the name of a table and the assets it will include. The array of InstantAssetAliasTable elements, referred to as the "building map," is passed to the function as an alternative to defining bundle table contents directly in the editor.

Properties

aliasTableNameName of the table generated during the final build.
assetNamesPath to the directory where assets are built, unless overridden by assetNames.
buildDirectoryPathArray of asset names used for building. Setting this will override the buildDirectoryPath, and the final built assets will be based on these names.