Version: 1.7
LanguageEnglish
  • C#

InstantAssetTable

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.InstantAssetModule

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Description

API for accessing the content of instant asset files.

Public Methods

GetAllAssetsPathGet paths of assets which can be loaded from the target InstantAssetTable.
GetAssetDependenciesRetrieves a list of file dependencies for a specific asset path.
GetBundleDependenciesGet all bundle names that the all assets managed by InstantAssetTable (or specified asset managed by InstantAssetTable) depends on.
LoadAssetSynchronously loads an Asset from the InstantAssetTable.
LoadAssetAsyncAsynchronously loads an Asset from the InstantAssetTable.
MergeFromMerges all asset entries and their metadata from another InstantAssetTable into this table.
SubtractRemoves all asset entries and their metadata that exist in another InstantAssetTable from this table.
UnloadAssetSynchronously unlloads an Asset from the InstantAssetTable.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.