class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.InstantAssetModule
API for accessing the content of instant asset files.
GetAllAssetsPath | Get paths of assets which can be loaded from the target InstantAssetTable. |
GetAssetDependencies | Retrieves a list of file dependencies for a specific asset path. |
GetBundleDependencies | Get all bundle names that the all assets managed by InstantAssetTable (or specified asset managed by InstantAssetTable) depends on. |
LoadAsset | Synchronously loads an Asset from the InstantAssetTable. |
LoadAssetAsync | Asynchronously loads an Asset from the InstantAssetTable. |
MergeFrom | Merges all asset entries and their metadata from another InstantAssetTable into this table. |
Subtract | Removes all asset entries and their metadata that exist in another InstantAssetTable from this table. |
UnloadAsset | Synchronously unlloads an Asset from the InstantAssetTable. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |