Version: 1.7
LanguageEnglish
  • C#

MiniGamePhysicsEngine

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Icon kind.

This enum is used when modifying and inspecting the role an icon has within an application in PlayerSettings.

Properties

PhysXThis option represents the current physics engine as PhysX.
BulletThis option represents the current physics engine as Bullet.