class in UnityEngine.Animations
/
Inherits from:Object
/
Implemented in:UnityEngine.AnimationModule
Represents a mapping for mirroring animations.
| keys | Gets the collection of keys representing the mapped sides. |
| mappingCount | Gets the number of mappings currently stored. |
| mirrorAxis | Gets or sets the axis used for mirroring. |
| ContainsKey | Determines whether the mapping contains a specified side. |
| GetMappingType | Retrieves the mapping type for a specified side. |
| GetMirrorName | Retrieves the mirrored name corresponding to a specified side. |
| RemoveAllMapping | Removes all mappings from the mirror mapping collection. |
| RemoveMapping | Removes the mapping for a specified side. |
| UpdateMapping |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |