Version: 1.8
LanguageEnglish
  • C#

TFBIKConstraint

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a Full Body Inverse Kinematics (FBIK) constraints.

Properties

boneGets or sets the target bone transform affected by this FBIK constraint.
boneNameGets or sets the name of the target bone affected by this FBIK constraint.
limitXGets or sets the angular limit values for rotation around the X-axis.
limitXRangeGets or sets the range type (min/max) for the X-axis rotation limit.
limitYGets or sets the angular limit values for rotation around the Y-axis.
limitYRangeGets or sets the range type (min/max) for the Y-axis rotation limit.
limitZGets or sets the angular limit values for rotation around the Z-axis.
limitZRangeGets or sets the range type (min/max) for the Z-axis rotation limit.
preferredAnglesGets or sets the preferred Euler angles (in degrees) for the bone's rotation. Used when _usePreferredAngles is enabled to guide the IK solver toward natural-looking poses.
rotationStiffnessGets or sets the stiffness value for rotational constraints (0-1 range). Higher values make the bone more resistant to rotational changes from the IK solver.
translationStiffnessGets or sets the stiffness value for positional constraints (0-1 range). Higher values make the bone more resistant to positional changes from the IK solver.
usePreferredAnglesGets or sets a value indicating whether to use preferred angles as a secondary target for the IK solver. When true, the solver will prioritize maintaining angles close to the preferred values.