Represents an IK goal saved in a TRig.
This class encapsulates the properties of an IK goal, which is used for controlling the position and rotation of bones in the rig. It is associated with the TRig class.
| boneName | Gets the name of the bound bone associated with this IK goal. |
| defaultPosition | Gets the default position offset of the IK goal. |
| defaultRotation | Gets the default rotation offset of the IK goal. |
| goalName | Gets the name of the IK goal. |
| path | Gets the path of the IK goal. |
| shownInScene | Indicates whether to show a preview of the IK goal in the Rig Tab. |