class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.InstantAssetModule
API for accessing the content of instant asset files.
| GetAllAssetsPath | Get paths of assets which can be loaded from the target InstantAssetTable. |
| GetAssetDependencies | Retrieves a list of file dependencies for a specific asset path. |
| GetBundleDependencies | Get all bundle names that the all assets managed by InstantAssetTable (or specified asset managed by InstantAssetTable) depends on. |
| LoadAsset | Synchronously loads an Asset from the InstantAssetTable with specific type. |
| LoadAssetAsync | Asynchronously loads an Asset from the InstantAssetTable. |
| MergeFrom | Merges all asset entries and their metadata from another InstantAssetTable into this table. |
| Subtract | Removes all asset entries and their metadata that exist in another InstantAssetTable from this table. |
| UnloadAsset | Synchronously unlloads an Asset from the InstantAssetTable. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |