Version: 1.8
LanguageEnglish
  • C#

GRDFilterSetting

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

GPU Resident Drawer Filter Setting Operator type

Determine the relationships between the elements in the GRDFilterSetting array, such as whether to enable GPUResidentDrawer when both a and b are satisfied.

Properties

maxRenderQueueDetermine whether the renderer is managed by the GPU Resident Drawer based on the maximum render queue value.
minRenderQueueDetermine whether the renderer is managed by the GPU Resident Drawer based on the minimum render queue value.
opTypeCombine the setting flag values of different filter settings using bitwise AND or OR operations.
passTagNameDetermine whether the renderer is managed by the GPU Resident Drawer based on the shader's passTagName.
passTagValueDetermine whether the renderer is managed by the GPU Resident Drawer based on the shader's passTagvalue.
settingflagDetermine whether the renderer is managed by the GPU Resident Drawer based on the settingflag value, may relate to whether two different filter settings are compatible.
shaderKeywordDetermine whether the renderer is managed by the GPU Resident Drawer based on the shader's keyword.