Sets the limit on the number of shader variant chunks Unity loads and keeps in memory.
You can use maximumChunksOverride to limit the amount of memory Unity uses for shader variants.
You can use the following values:
0 to load and decompress shader chunks ondemand on Android/HMIAndroid/iOS/MiniGame platform as ShaderMemOpt. On other platforms this works the same as -1.-1 to load and decompress all the chunks into memory.-2 - -100 are preserved values, will use the value in PlayerSettings.GetDefaultShaderChunkCount right now.-100 to use the value in PlayerSettings.GetDefaultShaderChunkCount.The value only has an effect on shaders Unity has not yet loaded. If you change the value, Unity does not reload shaders in memory.
See Also: PlayerSettings.SetDefaultShaderChunkCount.