Version: 1.3
LanguageEnglish
  • C#

NavMeshAgent.avoidancePriority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int avoidancePriority;

Description

The avoidance priority level.

When the agent is performing avoidance, agents of lower priority are ignored. The valid range is from 0 to 99 where: Most important = 0. Least important = 99. Default = 50.