struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
Implements interfaces:IPlayable
A Playable that applies an AvatarMask to animation data.
Used by AnimGraph as an AnimationAvatarMaskNode. NOTE: You can use PlayableExtensions methods with AnimationAvatarMaskPlayable objects.
| Equals | Determines whether this playable and another AnimationAvatarMaskPlayable reference the same handle. |
| GetHandle | Returns the PlayableHandle associated with this playable. |
| GetUseReference | Returns whether the playable uses the reference pose when applying the avatar mask. |
| GetWeight | Returns whether the animation channel identified by the specified index is enabled in the mask. |
| SetAvatarMask | Sets the AvatarMask used by this playable. |
| SetMask | Sets whether the animation channel identified by the specified index is enabled in the mask. |
| SetUseReference | Sets whether the playable uses the reference pose when applying the avatar mask. |
| Create | Creates an AnimationAvatarMaskPlayable in the specified PlayableGraph. |
| AnimationAvatarMaskPlayable | Explicitly converts a Playable to an AnimationAvatarMaskPlayable. |
| Playable | Implicitly converts an AnimationAvatarMaskPlayable to a Playable. |