| maxRotationSpeed | Upper bound on angular velocity (in degrees/second) for turning the locomotion toward the target angle; works together with SmoothTime. Unlike SmoothTime (which shapes acceleration/deceleration but does not cap speed), this is a hard, frame-rate–independent limit: per frame, the applied rotation is clamped to maxRotationSpeed * deltaTime. It does not change the target angle, only the rate at which the playable approaches it. Smaller values yield smoother but slower response; larger values are more responsive but can feel snappier. |
Sets the maximum rotation speed in degrees/second.