Version: 1.8
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AnimationFacingWarpPlayable.SetRootBone

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Declaration

public void SetRootBone(string rootBone);

Parameters

rootBone Name of the bone acting as the twist/rotation root for the warp; rotating this bone redirects rootMotion toward the desiredDirection.

Description

Defines the root bone to rotate so the character's movement direction is steered toward the desiredDirection; typically "Hips" or "Pelvis".