Version: 1.10
LanguageEnglish
  • C#

AnimationInertializationPlayable

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule


Implements interfaces:IPlayable

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Description

A playable that can be used to process inertialization blend animations.

Static Properties

NullReturns a null AnimationInertializationPlayable.

Public Methods

SetAvatarWeightMaskSets the per-body-part blend weights from an AvatarWeightMask.

Static Methods

CreateCreates an AnimationInertializationPlayable in the PlayableGraph.