Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.
blendParameter | Parameter that is used to compute the blending weight of the children in 1D blend trees or on the X axis of a 2D blend tree. |
blendParameterY | Parameter that is used to compute the blending weight of the children on the Y axis of a 2D blend tree. |
blendType | The Blending type can be either 1D or different types of 2D. |
children | A copy of the list of the blend tree child motions. |
maxThreshold | Sets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
minThreshold | Sets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
useAutomaticThresholds | When active, the children's thresholds are automatically spread between 0 and 1. |
AddChild | Utility function to add a child motion to a blend trees. |
CreateBlendTreeChild | Utility function to add a child blend tree to a blend tree. |
RemoveChild | Utility function to remove the child of a blend tree. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |